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Magnus the Red · Commander primer

Magnus the red

You flood the board with tokens so Magnus makes every instant and sorcery cheaper, then chain a ritual through Reiterate into infinite mana and infinite copies — and end the table on Electrodominance, magecraft triggers, or a storm of burn.

combo B4 Optimized Archidekt ↗

Overview

This is a UR spellslinger that wins by storming off, and Magnus is the pressure valve that makes the storm cheap. Read his first line before anything else: Unearthly Power drops the cost of every instant and sorcery you cast by for each creature token you control. The whole 100 is built to abuse that feedback loop — you make tokens, tokens make your spells cheaper, cheaper spells storm harder, and the storm makes more tokens (and more mana). Every "why is this card here" answer runs through that loop.

So the deck wears two hats stapled together:

Your win is a combo turn, not a beatdown. The intended finish is one of five infinite/near-infinite loops (see Combos) that generate infinite mana, infinite copies of a spell, or an unbounded pile of magecraft/cast triggers — which you then point at faces through Electrodominance, a copied Lightning Bolt, Vivi Ornitier's pings, or Storm-Kiln Artist's ever-growing power. The token beatdown (a wide board plus Magnus in the air) is a real plan B when the combo is being fought, but it is not what you mulligan for.

Colors are close to even (R 43 pip-demand / U 37), both well sourced. In practice red is the color you can't be short on early — the rituals, the discount enablers, and most of the token makers are red — while blue is your interaction and card flow. Keep a functional two-color hand.

Mulligan Guide

The keep question is: "can you build a storm turn — mana, a token/ritual engine, and either a payoff or protection — without folding to early pressure?" You are not mulliganing to see a complete combo; your card draw and Gamble find the last piece.

Keep hands that give you:

  1. A UR mana path — two-plus lands, or a land or two plus rocks (Sol Ring, a signet, Talisman), with real red early. Red carries the rituals and most enablers; a blue-heavy, red-light opener is a trap.
  2. An engine seed — at least one token-maker or magecraft payoff (Young Pyromancer, Third Path, Saheeli, Storm-Kiln, Archmage) or a combo piece plus a way to develop toward it. A hand that snowballs Magnus's discount is what you want.

Prioritize openers that also hold a cheap interaction spell or a free counter, so you can defend the turn you go off in a blue pod.

Mulligan all-land hands, all-payoff-no-mana hands, and grips that reach mana but have zero engine and zero interaction. You don't need the kill in your opener — you need to be sure you'll assemble one, with mana and tokens flowing, before the table pulls ahead.

Game Plan

The arc is: develop mana → drop a token/ritual engine → storm off with a payoff and protection. The deck can also just go wide and fly over if the combo is contested, but treat that as the backup.

How Magnus actually works

His body is a 4/5 flyer, but you cast him as the engine, not the beater. Two abilities, both with non-obvious consequences:

Key Loops & Interactions

Combos

The combo web — 5 lines, shared pieces highlighted

inf draw triggers for all players

Jeska's Will

Underworld Breach

Wheel of Fortune

inf magecraft triggers

Reiterate

inf colored mana

Seething Song

Storm-Kiln Artist

Birgi, God of Storytelling // Harnfel, Horn of Bounty

inf LTB

Invasion of Segovia // Caetus, Sea Tyrant of Segovia

Stormsplitter

commander shared piece (3+ lines) what the lines produce

Step-by-step — tap a line to open it

Underworld Breach + Wheel of Fortune + Jeska's Will infinite draw triggers for all playersNeeds floating · at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard · An opponent has at least six cards in hand · Wheel of Fortune in graveyard · Jeska's Will in graveyard

repeat

1. Cast Jeska's Will from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, adding at least six {R}.

2. Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.

Jeska's Will + Reiterate infinite magecraft triggersNeeds floating · An opponent with at least seven cards in hand · Jeska's Will in hand · Reiterate in hand

repeat

1. Cast Jeska's Will by paying {2}{R}, targeting an opponent with at least 7 cards in hand.

2. Holding priority, cast Reiterate with buyback by paying {4}{R}{R}, creating a copy of Jeska's Will.

3. Resolve the Jeska's Will copy, adding at least seven {R}.

Storm-Kiln Artist + Seething Song + Reiterate infinite colored manaNeeds floating · Seething Song in hand · Reiterate in hand

1. Cast Seething Song by paying {2}{R}.

2. Storm-Kiln Artist triggers, creating a Treasure artifact token.

3. Holding priority, activate a Treasure by tapping and sacrificing it, adding {R}.

4. Cast Reiterate with buyback by paying {4}{R}{R}, targeting Seething Song.

5. Storm-Kiln Artist triggers, creating a Treasure artifact token.

6. Resolve Reiterate, copying Seething Song and returning Reiterate to your hand.

7. Storm-Kiln Artist triggers, creating a Treasure artifact token.

8. Resolve the copy of Seething Song, adding {R}{R}{R}{R}{R}.

9. Repeat from step 3.

10. Once you have infinite Treasure tokens, you may use the mana to cast Reiterate infinitely and copy any instant and/or sorcery spells on the stack.

Birgi, God of Storytelling // Harnfel, Horn of Bounty + Seething Song + Reiterate infinite magecraft triggersNeeds floating · Seething Song in hand · Reiterate in hand

repeat

1. Cast Seething Song by paying {2}{R}.

2. Birgi triggers, adding {R}.

3. Holding priority, cast Reiterate with buyback by paying {4}{R}{R}, targeting Seething Song.

4. Birgi triggers, adding {R}.

5. Resolve Reiterate, copying Seething Song and returning Reiterate to your hand.

6. Resolve the copy of Seething Song, adding {R}{R}{R}{R}{R}.

Stormsplitter + Invasion of Segovia // Caetus, Sea Tyrant of Segovia + Reiterate infinite LTBNeeds floating · another instant or sorcery card in hand with enough additional mana to cast it · Reiterate in hand

repeat

1. Cast any instant or sorcery by paying its mana cost.

2. Stormsplitter triggers, creating a token copy of Stormsplitter.

3. Cast Reiterate with buyback by paying {3}, tapping two copies of Stormsplitter, and tapping Caetus.

4. Both Stormsplitters triggers, creating two token copies of themselves.

5. Reiterate resolves, copying the spell from step 1 and returning itself to your hand.

6. Cast Reiterate with buyback by paying {4} and tapping two token copies of Stormsplitter.

7. Each Stormsplitter you control triggers, creating four token copies of Stormsplitter.

8. Reiterate resolves, copying the spell from step 1 and returning itself to your hand.

9. Cast Reiterate with buyback by paying {2} and tapping four token copies of Stormsplitter.

10. Each Stormsplitter you control triggers, creating that many token copies of Stormsplitter.

11. Reiterate resolves, copying the spell from step 1 and returning itself to your hand.

12. Cast Reiterate with buyback by tapping six token copies of Stormsplitter.

Five loops, all in the deck — but none of them is "the plan." The deck's real primary is the storm turn itself: Magnus's token discount plus Prismari, the Inspiration turning spells that were never meant to storm into storm gas. You chain discounted rituals, copies, and cantrips until one of the loops below falls into your lap, then close with it. The combos are the payoff loops you assemble mid-storm, not pairings you tutor toward from turn one. Jeska's Will + Reiterate and the Storm-Kiln line are the ones that come together most often; the rest are the same engine with different fuel.

Jeska's Will + Reiterate — infinite red mana (the most common closer)

Produces: infinite red mana, infinite storm count, infinite magecraft, and exile-and-play your whole library.

  1. Cast Jeska's Will () targeting an opponent holding at least 7 cards (with Magnus out you choose both modes; the mana mode is all you need for the loop). It adds for each card in their hand — 7+ red.
  2. Holding priority, cast Reiterate with buyback (, less under Magnus) copying Jeska's Will. Reiterate returns to your hand as it resolves.
  3. The copy resolves and adds 7+ again. Their hand size never drops (copies don't make them discard), so each cycle costs 6 and returns 7+.
  4. Repeat step 2 for arbitrarily large red mana — and each Reiterate re-cast is a real cast (storm, magecraft, and your cast-only token/ping payoffs all fire).

The loop, at a glance:

7+ red funds the next buyback (6 in, 7+ out)

Cast Jeska's Will ({2}{R}), opponent holds 7+ cards

Resolve: add 7+ {R}

Hold priority: cast Reiterate with buyback ({4}{R}{R}), copying Jeska's Will

Reiterate returns to your hand

Copy of Jeska's Will resolves: add 7+ {R}

Opponent's hand never shrinks (copies cause no discard)

Convert: with infinite mana and Reiterate in hand you have infinite copies of any spell on the stack — copy Electrodominance or Lightning Bolt at each opponent, or simply cast Electrodominance for lethal X. Under Magnus's discount the loop is net-positive even before an opponent hits 7 cards. Verified: the Reiterate copy keeps Jeska's Will's chosen modes, and mana is counted as the copy resolves.

Storm-Kiln Artist + Seething Song + Reiterate — infinite mana + Treasures

Produces: infinite mana, infinite Treasures, infinite copies on the stack, infinite magecraft, infinite power on Storm-Kiln Artist.

Cast Seething Song (); Storm-Kiln makes a Treasure (magecraft). Holding priority, cast Reiterate with buyback copying Seething Song; Storm-Kiln makes another Treasure on the cast, and a third when the copy is created (magecraft reads "cast or copy"). Reiterate returns to hand; the copy adds . Each cycle nets a Treasure and surplus red. Convert: infinite mana → Electrodominance to a face, or infinite copies → copied burn; or just swing with a Storm-Kiln Artist that's now arbitrarily large (+1/+0 per artifact).

Birgi, God of Storytelling + Seething Song + Reiterate — infinite casts

Produces: infinite storm count, infinite magecraft — and infinite Reiterate casts.

Same shape: keep the original Seething Song on the stack and repeatedly cast Reiterate with buyback targeting it. Birgi adds on each cast, the Seething copy adds , and Reiterate comes back to hand. At full cost the loop is exactly mana-neutral (6 in, 6 out) — so it sustains forever without generating surplus, giving you unbounded casts. This is where Magnus shines: any token discount makes each Reiterate cost less than 6, flipping the loop net-positive into infinite mana as well. Convert: every Reiterate is a noncreature cast, so this is lethal with Vivi Ornitier (a ping to each opponent per cast), Young Pyromancer / Third Path / Saheeli (an infinite token army), or Electro (infinite red) on the battlefield.

Underworld Breach + Wheel of Fortune + Jeska's Will — near-infinite recursion

Produces: near-infinite draw and looting for all players, near-infinite magecraft, near-infinite storm count.

With Underworld Breach out, cast Jeska's Will from your graveyard for its escape cost ( + exile three other cards), choosing both modes for a fat pile of plus the top-three dig. Then escape Wheel of Fortune ( + exile three): everyone discards and draws seven, which dumps your just-drawn hand back into the graveyard as fresh escape fuel. Repeat. It's near-infinite because it's bounded by graveyard fuel and opponents' hand sizes — but Jeska's mana keeps it running and the forced Wheels refuel your yard. Convert: with Storm-Kiln Artist (a Treasure per cast) or Archmage Emeritus (a draw per cast/copy) online it snowballs into mana or your whole library; push far enough and the repeated forced draws can deck your opponents. Verified: Magnus's discount also shrinks the escape cost, and each escaped spell returns to the yard to be cast again.

Stormsplitter + Invasion of Segovia // Caetus + Reiterate — infinite copies

Produces: infinite copies of your chosen instant/sorcery, infinite Stormsplitter tokens, infinite storm/magecraft, infinite ETB/LTB triggers.

Setup first: you need Caetus, the back face — so you must defeat the Invasion of Segovia battle. It enters as a Siege (with defense counters) and makes two 1/1 Krakens; attack it down with your tokens to flip it into Caetus, whose text gives your noncreature spells convoke.

Then, with Stormsplitter out: cast any instant/sorcery — Stormsplitter makes a token copy of itself. Cast Reiterate with buyback, paying via convoke by tapping Stormsplitter tokens (they are red, so each pays or ). The cast triggers every Stormsplitter to spawn another copy, so your token count explodes faster than the convoke cost — a runaway. Reiterate copies your original spell and returns to hand; recast, tapping the ever-growing horde. Convert: point the copied spell (Lightning Bolt / Electrodominance) at faces for infinite damage, or just build an infinite hasty board — but the token copies are exiled at the next end step, so that board has to swing this turn. Verified: tapping a token for convoke doesn't stop its cast trigger, freshly made tokens can convoke immediately, and convoke doesn't change the spell's mana value (so Magnus's discount still applies to the printed generic).

Common Pitfalls