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Commander primer

Reyhan, Last of the Abzan & Thrasios, Triton Hero

Clone the best stuff around — or clone your own legends and sac them for value — then make a ton of mana, draw your whole deck, and kill the whole table.

combo B4 Optimized Archidekt ↗

Overview

This is a clones-and-counters engine with combo finishes. Reyhan is the safety net that makes every death profitable; Thrasios is the payoff that makes every point of mana a card. The 99 between them is one connected machine: counter creatures that tap for mana, doublers that inflate every counter placed, a 16-card clone suite that copies whatever the game's best creature happens to be, and an interaction package (Fierce Guardianship, Force of Negation, An Offer You Can't Refuse, Deadly Rollick, Assassin's Trophy, Tear Asunder, Cyclonic Rift) that protects the turn where it all cashes out.

There is no single marquee combo — the deck runs sixteen, and they share pieces so heavily that the right one is whichever the game hands you (see Combos for the six families). The identity is the clone engine: copy your own engine pieces for redundancy, copy an opponent's threat for parity, and treat the legend rule as a sacrifice outlet with extra steps.

Black is the smallest color but carries the whole recursion spine (Buried Alive, Animate Dead, Living Death, Kokusho, Gray Merchant) — it's the color to prioritize off fetches when you're on that plan.

Mulligan Guide

The keep question is "can you power out the Reyhan counter engine early?" Thrasios is the late-game sink — you never keep a hand for him; the mana you build for the engine finds him when it overflows.

Keep a hand with:

  1. 2–4 lands plus an early mana creature or rock (Birds of Paradise, Gyre Sage, Kami of Whispered Hopes, Sol Ring, Arcane Signet, Badgermole Cub) — the counter creatures are the ramp, so this criterion does double duty;
  2. One counter payoff to point the engine at — a doubler (Branching Evolution, Pir, Doubling Season), a draw trigger (Fathom Mage, Terrasymbiosis), or The Ozolith;
  3. Ideally one piece of cheap interaction for someone else's fast start.

Snap-keep: dork + Gyre Sage/Kami + a doubler or Staff/Umbral piece — that's the exemplar combo assembling itself, with Reyhan on curve insuring it.

Mulligan all-payoff hands with no mana under them, hands whose only action starts at 4+ mana, and clone-heavy hands with nothing worth copying before turn 5.

Game Plan

How Reyhan & Thrasios actually work

Key Loops & Interactions

Combos

The combo web — 18 lines, shared pieces highlighted

inf creature ETB

Doubling Season

Springheart Nantuko

Ashnod's Altar

The Great Henge

inf card draw

Kami of Whispered Hopes

Staff of Domination

Gyre Sage

inf colored mana

Umbral Mantle

inf green mana

~inf lifegain

Rite of Replication

Gray Merchant of Asphodel

~inf creature tokens

Replication Technique

inf creature LTB

Naru Meha, Master Wizard

inf +1/+1 counters on a creature

Reyhan, Last of the Abzan

Evolution Witness

inf death triggers

Saw in Half

Three Steps Ahead

Cackling Counterpart

Master Biomancer

inf damage

Heroic Feast

Walking Ballista

inf colorless mana

Living Death

Fathom Mage

Sheoldred, the Apocalypse

commander shared piece (3+ lines) what the lines produce

Step-by-step — tap a line to open it

Springheart Nantuko + Doubling Season infinite creature ETBNeeds plus enough mana to animate the land floating · Springheart Nantuko in hand

repeat

1. Earthbend a land that can tap to produce at least {G}, thus animating it.

2. Cast Springheart Nantuko for its bestow cost by paying {1}{G}, attaching it to the animated land.

3. Play any land.

4. When the land enters the battlefield, Springheart Nantuko triggers, causing you to pay {1}{G} to create two token copies of the land it is attached to due to Doubling Season.

5. When the land tokens enter the battlefield, Springheart Nantuko triggers twice.

6. Holding priority, activate the two land tokens by tapping them, adding at least {G}{G}.

7. Resolve the first Springheart Nantuko trigger, choosing not to pay and create two 1/1 Insect creature tokens due to Doubling Season

8. Resolve the second trigger, causing you to pay {1}{G} to create two token copies of the land it is attached to due to Doubling Season.

Ashnod's Altar + The Great Henge infinite creature ETB

repeat

1. Activate Ashnod's Altar by sacrificing the persist creature, adding {C}{C}.

2. The sacrificed creature's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.

3. The Great Henge triggers, putting a +1/+1 counter on the persist creature and causing you to draw a card.

4. The -1/-1 and +1/+1 counters are removed as a state-based action.

Staff of Domination + Kami of Whispered Hopes infinite card drawNeeds Kami of Whispered Hopes does not have summoning sickness, and has power 5 or greater

repeat

1. Activate Kami of Whispered Hopes by tapping it, adding at least five mana of any color.

2. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Kami of Whispered Hopes.

3. Activate Staff of Domination's first ability by paying {1}, untapping it.

Staff of Domination + Gyre Sage infinite card drawNeeds Gyre Sage does not have summoning sickness, and has at least five +1/+1 counters on it

repeat

1. Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}{G}.

2. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Gyre Sage.

3. Activate Staff of Domination's first ability by paying {1}, untapping it.

Umbral Mantle + Kami of Whispered Hopes infinite colored manaNeeds at most floating · Kami of Whispered Hopes does not have summoning sickness

repeat

1. Activate Kami of Whispered Hopes by tapping it, adding an amount of mana of any color equal to its power.

2. Activate Kami of Whispered Hopes by paying {3} and untapping it, giving it +2/+2 until end of turn.

Umbral Mantle + Gyre Sage infinite green manaNeeds Gyre Sage does not have summoning sickness, and has at least three +1/+1 counters on it

repeat

1. Activate Gyre Sage by tapping it, adding at least three mana of any color.

2. Activate Gyre Sage by paying {3} and untapping it, giving it +2/+2 until end of turn.

Gray Merchant of Asphodel + Rite of Replication near-infinite lifegainNeeds floating · Rite of Replication in hand

repeat

1. Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Gray Merchant of Asphodel.

2. Each Gray Merchant of Asphodel enters the battlefield, triggering their abilities.

3. Resolve the first trigger, causing each opponent to lose life equal to your devotion to black, and causing you to gain that much life.

Replication Technique + Doubling Season near-infinite creature tokensNeeds floating · a way to create a creature token · Replication Technique in hand

1. Cast Replication Technique by paying {4}{U}, targeting Doubling Season.

2. Replication Technique's demonstrate ability triggers, causing you to copy it, with the copy targeting Doubling Season.

3. Resolve the copy of Replcation Technique, creating two token copies of Doubling Season.

4. Resolve the original Replication Technique, creating eight token copies of Doubling Season.

5. Create a creature token, causing you to instead create 2,048 creature tokens.

Naru Meha, Master Wizard + Rite of Replication infinite creature LTBNeeds plus enough mana to pay for commander tax, if applicable floating · You control at least one creature · enough mana to cast Rite of Replication · Naru Meha, Master Wizard in hand or in the command zone · Rite of Replication in hand

repeat

1. Cast Rite of Replication by paying its mana cost, targeting a creature you control.

2. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.

3. When Naru Meha enters the battlefield, it triggers, copying Rite of Replication, targeting Naru Meha.

4. Resolve the copy of Rite of Replication, creating a token copy of Naru Meha.

5. Put either Naru Meha into your graveyard due to the legend rule.

Evolution Witness + Ashnod's Altar + Reyhan, Last of the Abzan infinite +1/+1 counters on a creatureNeeds enough mana to cast the creature with MV<=2 if it doesn't have in its mana cost, or enough to cast it with X=1 otherwise

1. Cast the creature with MV<=2 by paying its mana cost if it doesn't have {X} in its mana cost, or by paying enough mana where X=1 otherwise, causing the creature to enter the battlefield with a +1/+1 counter on it.

2. Activate Ashnod's Altar by sacrificing the creature, adding {C}{C}.

3. When the creature dies, Reyhan triggers, putting a +1/+1 counter on Evolution Witness.

4. Evolution Witness triggers, returning the creature from your graveyard to your hand.

5. Repeat.

6. If the creature can be cast for {C} or less, this combo nets infinite colorless mana, and you may cast that creature for an arbitrarily large amount of mana if it has {X} in its mana cost.

Naru Meha, Master Wizard + Saw in Half infinite death triggersNeeds plus enough mana to pay for commander tax, if applicable floating · You control at least one creature · enough mana to cast Saw in Half · Naru Meha, Master Wizard in hand or in the command zone · Saw in Half in hand

repeat

1. Cast Saw in Half by paying its mana cost, targeting a creature you control.

2. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.

3. When Naru Meha enters the battlefield, it triggers, copying Saw in Half, targeting Naru Meha.

4. Resolve the copy of Saw in Half, destroying Naru Meha and creating two token copies of it with half its toughness and power, rounded up each time.

5. Put either Naru Meha into your graveyard due to the legend rule.

Naru Meha, Master Wizard + Three Steps Ahead infinite creature ETBNeeds plus enough mana to pay for commander tax, if applicable floating · You control at least one creature · Naru Meha, Master Wizard in hand or in the command zone · Three Steps Ahead in hand

repeat

1. Cast Three Steps Ahead by paying {U} plus another {3} to select its second mode, targeting a creature you control.

2. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.

3. When Naru Meha enters the battlefield, it triggers, copying Three Steps Ahead, targeting Naru Meha.

4. Resolve the copy of Three Steps Ahead, creating a token copy of Naru Meha.

5. Put either Naru Meha into your graveyard due to the legend rule.

Naru Meha, Master Wizard + Cackling Counterpart infinite death triggersNeeds plus enough mana to pay for commander tax, if applicable floating · You control at least one creature · enough mana to cast Cackling Counterpart · Naru Meha, Master Wizard in hand or in the command zone · Cackling Counterpart in hand

repeat

1. Cast Cackling Counterpart by paying its mana cost, targeting a creature you control.

2. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.

3. When Naru Meha enters the battlefield, it triggers, copying Cackling Counterpart, targeting Naru Meha.

4. Resolve the copy of Cackling Counterpart, creating a token copy of Naru Meha.

5. Put either Naru Meha into your graveyard due to the legend rule.

Ashnod's Altar + Master Biomancer infinite creature ETB

repeat

1. Activate Ashnod's Altar by sacrificing the persist creature.

2. When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Master Biomancer.

Naru Meha, Master Wizard + Replication Technique infinite creature LTBNeeds plus enough mana to pay for commander tax, if applicable floating · You control at least one creature · enough mana to cast Replication Technique · Naru Meha, Master Wizard in hand or in the command zone · Replication Technique in hand

repeat

1. Cast Replication Technique by paying its mana cost, targeting a creature you control.

2. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable.

3. When Naru Meha enters the battlefield, it triggers, copying Replication Technique, targeting Naru Meha.

4. Resolve the copy of Replication Technique, creating a token copy of Naru Meha.

5. Put either Naru Meha into your graveyard due to the legend rule.

Walking Ballista + Heroic Feast infinite damageNeeds a way to give Walking Ballista lifelink

repeat

1. Give Walking Ballista lifelink.

2. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life.

3. Heroic Feast triggers, putting a +1/+1 counter on Walking Ballista.

Ashnod's Altar + Naru Meha, Master Wizard + Living Death infinite colorless manaNeeds floating · a creature card in your graveyard · Naru Meha, Master Wizard in hand · Living Death in hand

repeat

1. Cast Living Death by paying its mana cost

2. Holding priority, cast Naru Meha by paying its mana cost.

3. When Naru Meha enters, it triggers, targeting Living Death.

4. Holding priority, activate Ashnod's Altar by sacrificing Naru Meha.

5. Resolve the Naru Meha trigger, copying Living Death

6. Resolve the Living Death copy, causing each player to exile all creature cards from their graveyard, sacrifice all creatures they control, and returning all cards exiled this way to the battlefield under their owner's control.

Fathom Mage + Sheoldred, the Apocalypse + Heroic Feast infinite card draw

repeat

1. Gain life.

2. Heroic Feast triggers, putting a +1/+1 counter on Fathom Mage.

3. Fathom Mage triggers, causing you to draw a card.

4. Sheoldred triggers, causing you to gain 2 life.

Sixteen Commander Spellbook lines live in this 99. They collapse into six families that share cores — learn the family, and the individual combos are just which pieces you drew. Per the pilot's doctrine there is no forced primary: take the line the game presents. Family A is worked in full as the exemplar because it's the cheapest and the most redundant (four of the sixteen are this exact shape).

All sixteen, on one map. The shared pieces are drawn once — a card with two or more arrows leaving it is advancing multiple families at the same time, which is why the deck combos so consistently off whatever it draws. Each family is one color, unbroken from its first piece to TABLE DEAD (A green, B blue, C purple, D amber, E pink, F red) — where families share a payoff, one arrow of each color runs in parallel, so follow your color through any shared piece and it takes you all the way to the kill. Dashed arrows are not loops: they mark the one-shot payoffs (Gray Merchant, the 2,048 tokens) and the outside piece the fringe Ballista line still needs:

Rite of Replication

Replication Technique

Ashnod's Altar

Walking Ballista

Heroic Feast

Doubling Season

Naru Meha, flashed in
(copies the spell at herself forever)

Gyre Sage or
Kami of Whispered Hopes

A: + Staff of Domination

A: + Umbral Mantle

INFINITE MANA

Cackling Counterpart ·
Saw in Half ·
Three Steps Ahead

Living Death

INFINITE ETB + DEATHS

C: X=1 + Reyhan +
Evolution Witness

Springheart Nantuko

D: bestowed on an
earthbent land

D: 8 Seasons via demonstrate

INFINITE LANDS,
LANDFALL + INSECTS

2,048 tokens
(one-shot)

E: + Fathom Mage + Sheoldred

E: + Ballista (fringe)

Borrowed lifelink — NOT in the 99
(copy an opponent's granter)

DRAW THE DECK +
INFINITE LIFE + COUNTERS

Walking Ballista
pings the table out

F: kicked, on Gray Merchant

~60 life drained
(one-shot, NOT infinite)

Thrasios: every land out,
whole deck drawn

Blood Artist
drains the table

TABLE DEAD

Family A — Infinite mana → Thrasios ends the game (the exemplar)

Combos (4): Staff of Domination + Kami of Whispered Hopes · Staff of Domination + Gyre Sage · Umbral Mantle + Kami of Whispered Hopes · Umbral Mantle + Gyre Sage

One untapper plus one counter-grown mana creature. Worked line with Staff of Domination + Gyre Sage (5+ counters on Sage — evolve gets there on its own; any doubler gets there instantly):

  1. Tap Gyre Sage: add per counter (5+).
  2. Pay , tap Staff of Domination: untap Gyre Sage.
  3. Pay : untap Staff.
  4. Repeat — each cycle nets (counters − 4) mana. Badgermole Cub adds every time you tap a creature for mana, dropping every threshold in this family by one.
  5. Sink it: Thrasios puts every land onto the battlefield and draws the deck; Walking Ballista (: add a counter; remove it: ping) machine-guns the table; Staff's own : draw is a third outlet; Villainous Wealth for X = absurd is the style option.

The Umbral Mantle versions untap by paying and grow the creature +2/+2 each cycle, so they start profitable at lower power and go infinite as the creature inflates. Kami's versions add any color. Sequencing note: with Ballista as the sink, generic mana is enough — any of the four assemblies kills the same turn if Ballista is down or you have spare to cast it.

Family B — Naru Meha copy loops (infinite ETB + death → Blood Artist drains)

Combos (6): Naru Meha + Rite of Replication · + Cackling Counterpart · + Saw in Half · + Three Steps Ahead (copy mode) · + Replication Technique · Ashnod's Altar + Naru Meha + Living Death

The mechanism, once: cast a spell that copies a creature you control → holding priority, flash in Naru Meha → her ETB copies the spell, copy targets Naru → the copy resolves into a Naru token → legend rule bins one Naru (a death: Blood Artist, Reyhan, Ozolith all see it) → the new Naru's ETB copies the original spell, which is still on the stack and never resolves. Loop for infinite enters and deaths; Blood Artist turns it into a kill, and Gray Merchant in the loop (Living Death version) skips the Blood Artist requirement. The Living Death variant sacs Naru to Ashnod's Altar mid-loop for infinite colorless and mass-reanimates everything each pass — pre-load your graveyard with Buried Alive.

Three table notes: with Sakashima out the Narus don't die — they accumulate, each giving your other Wizards +1/+1 — you trade the death triggers for a board; the copies are copies, not casts, so cast-triggers (yours and opponents') stay silent; and because the original spell sits on the stack for the whole loop, a single counterspell on it (or removal on Naru with her trigger pending) ends everything — hold Fierce Guardianship for the loop turn.

Family C — The sacrifice loop (Reyhan does the recursion)

Combo (1): Evolution Witness + Ashnod's Altar + Reyhan

Cast a cheap creature that enters with a +1/+1 counter (Walking Ballista for X=1 is the deck's natural fit) → sac to Ashnod's Altar for Reyhan moves its counter onto Evolution Witness → Witness's trigger returns the creature to hand → recast with the Altar mana. Net-neutral mana with Ballista; infinite deaths, casts, and ETBs — Blood Artist drains, and every doubler makes the Witness (and anything else Reyhan targets) arbitrarily large along the way.

Family D — Doubling Season blowouts

Combos (2): Springheart Nantuko + Doubling Season · Replication Technique + Doubling Season

Springheart + Doubling Season is a true engine: bestow Springheart on a land animated by earthbend (Badgermole Cub or its own trigger), and each land drop pays to copy that land — doubled, the two land tokens are two more landfall triggers, and tapping them funds the next pair. Infinite landfall, lands, and Insects; even off-combo, Springheart on a real creature turns every fetch and Icetill rebuy into a clone of your best body.

Replication Technique + Doubling Season: demonstrate copies the spell targeting Doubling Season itself → 2, then 8 token Seasons → your next token-maker mints 2,048. The demonstrate cost is real: copying it hands an opponent their own copy of the spell — pick the opponent whose board offers the least.

Family E — Heroic Feast lifegain engine

Combos (2): Fathom Mage + Sheoldred, the Apocalypse + Heroic Feast · Walking Ballista + Heroic Feast (fringe — needs borrowed lifelink)

Gain any life → Heroic Feast puts a counter on up to that many creatures — include Fathom Mage → she draws → Sheoldred gains you 2 → repeat. Draws are "may," so you stop before decking, with the whole deck in hand and a mountain of life. Aim the spare Feast counters at Walking Ballista every iteration — that's how this loop actually kills at the table.

The fringe case, listed last on purpose: Walking Ballista + Heroic Feast loops on its own if Ballista has lifelink — ping for 1, gain 1, Feast puts the counter right back — infinite damage with no other pieces. Nothing in this 99 grants lifelink, but the clone suite can borrow it: Clever Impersonator copies any nonland permanent and Phyrexian Metamorph any artifact or creature, so an opponent's lifelink-granting permanent (an anthem, an equipment you can copy and attach, a granter with an activated ability) turns this on. File it under "know it exists when the table provides the missing piece."

Family F — The Gray Merchant one-shot

Combo (1): Gray Merchant of Asphodel + kicked Rite of Replication

: five Gray Merchant tokens, and every copy's counts toward every trigger's devotion — six Merchants is 12+ devotion, five triggers, roughly 60 life drained from each opponent and gained by you. It works on an opponent's Gray Merchant too. Body Double and Animate Dead recur your own Gary for the budget rerun, and it's the deck's best Living Death payload short of Kokusho.