◄ All decks

Commander primer

Frodo, Adventurous Hobbit & Sam, Loyal Attendant

It's a Hobbit party and everyone is bringing something great to eat — Foods become life, cards, mana, and drain until the table is eaten out of the game.

midrange B3 Upgraded Archidekt ↗

Overview

This is a Food-token engine wearing a party hat. Sam bakes a Food at the start of every one of your combats and discounts every Food's crack to ; Frodo converts the lifegain into Ring temptations and, quickly, into a card per attack. Around them, the 99 turns every token event into more than it says on the card: five multipliers (Anointed Procession, Parallel Lives, Doubling Season, Elspeth, Storm Slayer, plus the adders Peregrin Took, Bilbo, and Academy Manufactor) inflate the batches, and a drain suite (Mirkwood Bats, Nadier's Nightblade, Kambal, The Sackville-Bagginses, Agent of the Iron Throne) taxes the table for every token that enters, leaves, or gets eaten.

The deck wins by taking the line the game presents — there is no forced primary line:

The mana is even three-color (28/26/28 sources vs. 28/23/26 pip demand) with a low curve — 25 two-drops and 22 three-drops — so most games are about sequencing engine pieces, not finding them.

Mulligan Guide

The keep question is "can you have Sam online with a token engine running by turn 3?"

Keep a hand with all of:

Snap-keep dork → turn-2 Sam → turn-3 Frodo with a multiplier or payoff behind it. That hand draws cards from turn 4 onward.

Mulligan hands that are all payoff and no Food production, all mana and no engine, or four-plus-drop-heavy — the curve tops at 5 for a reason, and a hand that does nothing until turn 4 wastes the deck's best asset, its speed. Smothering Tithe or The One Ring alone is not a keep — they're accelerants for a party that has to already be happening.

Game Plan

Turns 1–3: set the table

Turns 4–6: stack the pantry

Closing: take what the game gives you

How Frodo, Sam, and the Ring actually work

Key Loops & Interactions

Combos

Step-by-step — tap a line to open it

Peregrin Took + Nuka-Cola Vending Machine infinite card drawNeeds You control at least three Foods

repeat

1. Activate Peregrin Took by sacrificing three Foods.

2. Nuka-Cola Vending Machine triggers three times, creating three tapped Treasure and three tapped Food tokens.

3. Resolve the Peregrin Took ability, causing you to draw a card.

One combo lives in the list. It's a late-game "take what you're given" line, not the deck's identity — but know it cold, because Eladamri's Call and Trail of Crumbs can assemble it on demand.

Peregrin Took + Nuka-Cola Vending Machine — infinite draw

Needs: both on the battlefield, plus any three Foods. Produces: infinite card draw, infinite draw triggers, near-infinite tapped Treasures (and Foods that immediately re-enter the loop).

  1. Activate Peregrin Took's ability by sacrificing three Foods (it costs no mana).
  2. Nuka-Cola Vending Machine triggers three times — one per Food sacrificed — each creating a tapped Treasure.
  3. Peregrin's replacement adds a Food to each of those three creation events: three tapped Treasures and three Foods. Your Foods are back. (Tapped Foods are fine — Peregrin's cost sacrifices them, it doesn't tap them.)
  4. Peregrin's ability resolves; draw a card. Repeat from step 1.

Sacrifice 3 Foods to Peregrin (no mana)

Nuka-Cola triggers 3 times: 3 tapped Treasures

Peregrin's replacement adds a Food to each event: 3 Foods return

Peregrin's ability resolves: draw a card

Turning the draw into a win, same turn:

Common Pitfalls