◄ All decks

Commander primer

Flubs, the Fool

Empty your hand on purpose — Flubs turns hellbent into a draw engine and every discard into graveyard fuel, then converts a turn's worth of land drops into a lethal pile of landfall triggers.

combo B3 Upgraded Archidekt ↗

Overview

Flubs reads like a drawback and plays like two engines wearing one body:

You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

The second line is a switch with two settings, and you decide which one you're on. With cards in hand, every land drop and every spell mills you one card of your choosing — free, repeatable, at any speed. With an empty hand, every land drop and every spell draws you a card — a cantrip stapled to your extra land drop, forever.

Both settings are good here, which is why the deck isn't a value pile. The discard setting fuels Underworld Breach, Iroh, Six, Splendid Reclamation, Ancient Greenwarden, Icetill Explorer, and Conduit of Worlds — seven cards that read your graveyard as a second hand. The draw setting turns the doubled land drops into a card-per-land engine. The transition from one to the other is your turn-one-through-three job.

What you do with all of it is convert. This is a toolbox, not a linear deck: you assemble a landfall board, then a single turn's worth of land drops gets pushed through whichever converter you have. Prismatic Omen turns them into Valakut burn. Purphoros or Terror of the Peaks turns them into damage-per-token. Omnath turns them into 5/5s and then, under Blasphemous Act, into a table-wide firestorm. Sabotender and Tannuk turn them into drain. None of these is the plan — the plan is to see how far the turn goes and take whichever converter the game handed you.

Green carries the land engines and the mass-land effects, blue carries the flash enablers and the blink pieces, red carries the burn converters and the graveyard recursion. Green is the heaviest pip demand by a wide margin — it's the color you most want in an opener.

Mulligan Guide

The keep question is "can you be empty by turn three, and does emptying out actually do something?"

Keep a hand with all three:

  1. Three or more lands, including a green source. You have 37 lands and two extra-land-drop effects before the ones you draw — flooding is not how this deck loses.
  2. A way to spend the hand fast — cheap action that turns cards into board. The zero-drops (Lotus Petal, Mox Opal, Mox Amber, Mishra's Bauble) are perfect for this: they cost nothing and each one is a Flubs trigger.
  3. Something that cares — either an extra-land-drop enabler (Dryad of the Ilysian Grove, Oracle of Mul Daya, Icetill Explorer, Aesi) or a landfall payoff (Lotus Cobra, Tireless Provisioner, Sabotender, Tatyova, Scute Swarm). A hand that empties into nothing just draws one card per land.

Snap-keep openers with Leyline of Anticipation — it starts on the battlefield for free and it is the single card that most changes how you sequence, because it makes every spell in the deck castable on someone else's turn.

Mulligan hands that are all expensive spells (you'll discard most of them before you cast them), hands with no green, and hands whose only payoffs cost five or more — a converter you can't deploy until turn six is a converter Flubs will throw in the graveyard on turn four. Note that this is less punishing than it sounds: a discarded Splendid Reclamation target, a discarded land, a discarded Anger are all still assets. A discarded Cyclonic Rift is not.

Game Plan

Turns 1–3: get to zero

Your opening hand is a resource with a decay rate. Every land you play and every spell you cast while holding cards costs you one more card off the top of that hand. There is no version of this where you carefully husband a grip — you spend it, and you spend it in an order you chose.

The midgame: how far does the turn go?

Each turn now has the same shape. Count your land drops, count your converters, and push.

Your land count per turn is not two — it's two plus whatever you find. Aesi, Dryad of the Ilysian Grove, Icetill Explorer, Oracle of Mul Daya, and Song of Creation each stack another drop on top of Flubs's. Augur of Autumn and Oracle let you play them off the top of your library so a "hellbent" hand still has lands to play; Ancient Greenwarden, Icetill Explorer and Conduit of Worlds let you play them out of the graveyard, which is exactly where Flubs has been putting them.

Then the mass-land effects turn one card into a whole turn of triggers at once:

Closing

Pick the converter that's on the battlefield. They are genuinely interchangeable — the right one is the one that showed up.

How Flubs actually works

Key Loops & Interactions

The exemplar conversion: Prismatic Omen + Valakut + Scapeshift

The cheapest complete kill in the deck, and the most representative of what a converted turn looks like.

  1. Prismatic Omen (or Dryad of the Ilysian Grove) makes every land you control every basic land type — so every land you control is a Mountain, including Valakut itself.
  2. With Valakut, the Molten Pinnacle on the battlefield and at least six lands out, cast Scapeshift. Sacrifice seven lands, search up seven.
  3. All seven enter simultaneously, and each one checks Valakut independently — "each ability takes into consideration the other Mountains that entered at the same time," so every one of them sees the other six plus everything you kept. Seven triggers, 3 damage each, 21 damage you can split across the table.
  4. Ancient Greenwarden doubles all of it — 42. Thespian's Stage (or Vesuva) copying Valakut gives you a second copy triggering alongside the first; Valakut isn't legendary, so both stick.
  5. Titania, Protector of Argoth turns the other half of Scapeshift into a board: the lands are sacrificed during resolution, so each one hitting the graveyard makes a 5/3 Elemental.

Splendid Reclamation and Awaken the Woods are the same conversion with different math — Reclamation replays the graveyard Flubs has been filling, Awaken makes X land tokens which Prismatic Omen also turns into Mountains. Cast the big one through Boseiju, Who Shelters All when the table has blue open; it makes the spell uncounterable.

The graveyard as a second hand

Everything Flubs discards is inventory, and this is the package that spends it.

Wheels, and the hand you don't want

You want to be empty, so effects that refill everyone are strange here — read them as graveyard-fillers and damage setup, not as card draw.

Common Pitfalls