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Commander primer

Ashling, the Limitless

Do you like buy-one-get-one-free sales? This is that, but for Elementals.

midrange B4 Optimized Archidekt ↗

Overview

This is an Elemental value engine that converts a keyword drawback into pure card advantage. Ashling gives every Elemental permanent spell you cast from your hand evoke , and every nontoken Elemental you sacrifice becomes a hasty token copy. Your job is to make that shrink toward zero, multiply every trigger in the chain, and let the deck's drain pieces — Purphoros, Impact Tremors, Champion of the Path, Omnath — turn each entering copy into damage at every face.

All lanes are live and interchangeable: drain the table with multiplied enter-triggers, swing wide with hasty copies (Maelstrom Wanderer, Temur Ascendancy, Mass of Mysteries' myriad, Jubilation, Elspeth), assemble the Animar + Greenwarden loop when it arrives, or go nuclear on mana with Nyxbloom Ancient + kicked Rite of Replication. Take the line the game presents.

Mulligan Guide

You are mulliganing for cost reducers and lands. The deck does very little until evoke gets cheap.

Keep if you check most of these:

Mull hands that: have no reducer and no ramp toward one; are land-flooded with no engine; or lean on the expensive top end (Sunderflock, Avenger, Jubilation) with nothing to discount it.

Flamekin Harbinger is a fine turn-1 keep-enabler — it puts whatever the hand is missing on top, and Risen Reef or Herald's Horn will hand it to you.

Game Plan

Turns 1–3 — set up the discount rack. Ramp (Sol Ring, Signet, Nature's Lore, Three Visits — note both fetch any Forest card, including your untapped duals and shocks like Tropical Island or Stomping Ground, not just basics) and land your reducers. Urza's Incubator and Herald's Horn both name Elemental; Incubator alone turns evoke into evoke , and with Herald's Horn it's evoke . Animar reduces it per counter — at four counters every evoke in the deck is free. Cast Ashling when you can protect her or when the engine is ready to run; she's only , so re-buying her is cheap, but Lightning Greaves and Mithril Coat exist to stop paying tax at all.

Turns 3–5 — start the sale. Evoke Elementals for value: Mulldrifter draws, Solitude exiles a creature, Wistfulness loots or eats an artifact/enchantment, Greenwarden rebuys. Each one dies into an Ashling copy that does its enter-trigger again — and Solitude's copy exiles a second creature. Layer in your multipliers as they arrive; the order matters (rule 3). Risen Reef deserves special respect here: every Elemental entering — originals, Ashling copies, Omnath's landfall 5/5s — is a Reef trigger, and Twinflame Travelers, Roaming Throne, Yarok, and Panharmonicon all double it.

Turns 5+ — multiply and close. With one drain piece down, every entering copy is reach: Impact Tremors pings, Purphoros hits for 2, and Champion of the Path makes each entering Elemental deal its own power to every opponent — a single doubled Greenwarden evoke through Champion is 20 damage spread across the table before combat. Omnath drains on the way out too: every Ashling sacrifice and every end-step token you decline to pay for is 3 more damage. When the board is wide, Mass of Mysteries hands a big Elemental myriad (each myriad copy enters — more drain), Jubilation and Elspeth's 0 pump the team, and everything already has haste.

The flash dimension. Vedalken Orrery, Winding Canyons, and Alchemist's Refuge let you evoke at instant speed — and an Ashling copy made on an opponent's turn doesn't face its sacrifice trigger until your next end step, so it untaps with you and attacks first. Evoking Solitude (or flashing Mithril Coat) at instant speed is also your removal and protection at once.

Spend the graveyard. Your evoked Elementals pile up in the graveyard on purpose. Jubilation and Lamentation encore from there for three attacking copies each (every one an enter-trigger for your drain pieces). Greenwarden's enter-trigger rebuys anything. And Living Death is the haymaker: see Key Loops.

How Ashling actually works

Skip nothing here — the whole deck lives in these rules (all verified against official rulings):

Key Loops & Interactions

Combos

Step-by-step — tap a line to open it

Ashling, the Limitless + Animar, Soul of Elements + Greenwarden of Murasa infinite +1/+1 counters on a creatureNeeds Animar has at least four +1/+1 counters on it · Greenwarden of Murasa in hand

repeat

1. Cast Greenwarden of Murasa for its evoke cost by paying {0} due to Animar.

2. Animar triggers, putting a +1/+1 counter on it.

3. When Greenwarden of Murasa enters, its first ability and evoke abilities trigger.

4. Resolve the first trigger, optionally returning a card from your graveyard to your hand.

5. Resolve the second trigger, sacrificing Greenwarden of Murasa.

6. When Greenwarden of Murasa dies, Ashling triggers, creating a token copy of Greenwarden of Murasa with haste.

7. When the Greenwarden of Murasa token enters, it triggers, returning Greenwarden of Murasa from your graveyard to your hand.

Nyxbloom Ancient + Rite of Replication near-infinite mana permanents you control can produceNeeds floating · Rite of Replication in hand

1. Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Nyxbloom Ancient.

2. Whenever you tap a permanent for mana, you will add 729 times as much mana due to the Nyxbloom Ancients.

Both are late-game "take what you're given" lines — either one that arrives is the right one.

Animar, Soul of Elements + Greenwarden of Murasa (+ any drain piece) — the exemplar

Produces: infinite enter/death/sacrifice triggers, infinite hasty Greenwarden tokens, infinite storm, your whole graveyard to hand. Needs: Ashling + Animar with 4+ counters, Greenwarden in hand.

  1. Cast Greenwarden for its Ashling-granted evoke , reduced to by Animar's four counters. Animar triggers: +1 counter.
  2. Greenwarden enters — resolve his enter-trigger (return any card from your graveyard to hand), then the evoke trigger: sacrifice him. Decline his death trigger's exile — the card must stay in the graveyard.
  3. Ashling triggers: a hasty token copy of Greenwarden enters. Its enter-trigger returns Greenwarden's card from your graveyard to your hand.
  4. Recast for free. Repeat.

Every loop is an Elemental entering (twice), dying, and being sacrificed: with Purphoros, Impact Tremors, Champion of the Path, or Omnath on the battlefield, that is lethal to the table on the spot. Without a drain piece it still banks infinite Animar counters, an army of Greenwarden tokens (they're hasty — swing), and Risen Reef digging your whole library's worth of lands. The loop needs no mana at all once Animar hits four counters.

Nyxbloom Ancient + Rite of Replication (kicked)

Produces: near-infinite mana. Needs: , Nyxbloom on the battlefield.

Kick Rite of Replication targeting Nyxbloom: five token copies (ten with a doubler — they're nonlegendary, no Mirror Box needed), and every permanent you tap now produces 3⁶ = 729× its mana — effectively unlimited. Sink it into paying for every token forever, encore both Incarnations in one turn, hard-cast the entire hand, or overload Cyclonic Rift with everything else.